Research

In recent years group members have been awarded millions of dollars in ARC Discovery and Linkage Grants and significant investment through industry sponsored research.

Click any individual project to learn more. View active, proposed and completed projects.

Presenting graphics to blind students using a touchscreen interface extended with haptic and audio feedback

The project will develop a new approach to the presentation of graphics and other 2D information to blind students. It will be based on the Apple iPad extended with audio and haptic feedback. Currently, the standard approach to providing students with accessible graphics is to use tactile graphics which the student can feel. However production of such graphics is expensive and time consuming. Furthermore, it does not allow the student to interactively control the level of detail or to modify or annotate the graphic. Our new approach has the potential to overcome these limitations and to significantly improve the delivery of accessible graphics. The project includes extensive evaluation of the approach in the classroom.

Funding: ARC Linkage Project — LP110200469

Adaptive, responsive & intelligent documents

The internet is fundamentally changing the nature of text books, newspapers and magazines, transforming how we create and use such documents. These changes are set to accelerate with near universal access to high-speed broadband and an ever increasing range of mobile devices to access and create documents.

Comprehending and using information graphics, mathematical notations other representational forms

Humans use a broad range of representational forms including written language, pictures, notations, and diagrams. For decades, cognitive scientists and linguists have studied how humans communicate, reason and learn with them. Our research contributes to this body of knowledge by finding out more about the complex ways in which people, representations and contexts interact. We are interested in questions such as "What representations are most effective for a given task?" and "How can we help people choose good representations?" Our research has real-world relevance by informing the design of effective information displays and interactive systems.

Temporal Earth

This project is developing novel methods for spatio-temporal visualisation, applying them to representing the world's history across all timescales, with content currently focused on the Australasian region. Early prototypes were built in Adobe Flash, and the techniques thus demonstrated are now being generalised into a schema applicable to other development frameworks such as the Google Earth API, Open Layers and HTML5/Javascript.

ContextuWall

ContextuWall is a new way of collaborative data exploration using massive screens, such as the CAVE2 at Monash. It combines interactive user interfaces to control and annotate content, and network connected big displays. These displays are each controlled by a separate display server that can be located at different locations, connected over the internet.

Collaborative and Immersive Visual Analytics

The increasing need to visualize and analyze big and complex data leads today’s research towards collaborative methods and technologies to enable a group of humans to work in a shared virtual or augmented space. With the Collaborative and Immersive Visual Analytics (ColimVis) project, we use the combination of recent virtual and augmented reality technologies (e.g. the Oculus Rift DK2 head mounted display and the Leapmotion sensor) in order to enable groups of users to explore complex data in a collaborative virtual system. Direct benefits of such a system include sharing different points of views of the visualisation, sharing interesting discoveries such as particular visual patterns, and much more.

GraVVITAS

The GraVVITAS (Graphics Viewer using Vibration Interactive Touch andSpeech) project is developing new computer technologies that are designed to work on an iPad and will (at last) provide people who are blind or have severe vision impairment with fast, inexpensive access to a wide variety of information graphics at home, at school and at work.

Visualising Angkor

The Visualising Angkor project explores the 3D generation and animation of landscapes, people, soundscapes and architecture in a medieval century Cambodian metropolis. The resulting scenes draw upon a wide range of archaeological and historical data, from bas-reliefs to Chinese eye-witness accounts and extensive mapping undertaken by the Greater Angkor Project and the EFEO. In comparison to the familiar historical staples of Rome, Greece and Egypt, the virtual image of Angkor remains unexplored. The recent inclusion of Angkor as a subject of study in the Australian national High School history curriculum is timely, but it also presents some interesting challenges.